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Awakenings Fantasy GM Guide

Fantasy TTRPG

PDF, Book, VTT

Date

2023-2025

1st Edition
A unique high fantasy world split across two books, one for Players and one for GameMasters.

A full set of bespoke rules covering character creation, classes, combat, spell casting, movement, initiative and everything else you would expect from a high quality tabletop or VTT ruleset.

14 Classes including the core favourites such as Paladin, Druid and Monk with some new approaches to others like Shaman, Elementalist and the unique Fade Slider.

12 Races including old favourites like Dwarf, Gnome, and Halfling but with several new races including the Imka, Mittergarn, Eagle Elves and Ghost Elves.

A complete Pantheon of Gods and religions including holy days and festivals.

78 Skills to choose from to flesh out your character such as Tracking, Alchemy, Stubborn, Light sleeper, Meditation, Perception and Sneaking to name but a few.

150+ Hand crafted spells for all the caster classes.

A journal full of plants and herbs for use in alchemy and poison use.

Tables for mechanics such as critical hits, fumbles, spell casting and summoning.

Unique monsters, maps, magical items, books, scrolls, potions and Lore.

Every item in the game has a visual representation. Every spell, skill, race, class, rule, herb, monster, magical item, and deity has its own associated image to help bring the world to life in beautiful colour.

The entire game system was built with experienced players in mind however it should be easy enough for a new GM to get to grips with as examples are included for all core systems.

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